package simulator.labyrinth;

public enum Action {
	TURN_LEFT {
		@Override
		public String toString() {
			return "Turn Left";
		}
	},
	TURN_RIGHT {
		@Override
		public String toString() {
			return "Turn Right";
		}
	},
	PLAY_TUNE {
		@Override
		public String toString() {
			return "Play Tune";
		}
	},
	FINISH {
		@Override
		public String toString() {
			return "Finish";
		}
	},
	CHECKPOINT {
		@Override
		public String toString() {
			return "Checkpoint";
		}
	},
	WAIT {
		@Override
		public String toString() {
			return "Wait";
		}
	},
	DRIVE_FAST {
		@Override
		public String toString() {
			return "Drive Fast";
		}
	},
	DRIVE_SLOW {
		@Override
		public String toString() {
			return "Drive Slow";
		}
	},
	NONE {
		@Override
		public String toString() {
			return "None";
		}
	
	
}}